Look close at the side of the refrigerator. Go to the Concession stand to the left of the double doors. Go forward and get information from Kelly and Simon.Go through the open door to the left of the office, at end of hallway. Turn right to go back to the other hallway.Take note of the doorknob position of this door. Attempt to enter the middle storage door.Go around the left corner to the other hallway.Attempt to exit the room through the main door.Look close at the clock and see that it stopped at 1:15. Read the termination paper of Josh Martin. Look close (eye cursor) at the desk of Charles Epps, left of the open door.Open the window that is slightly opened then enter.Use the umbrella on the fire escape ladder above.Go back to the front of the alley and turn around. Look close at the dumpster to the left of the diner door.Turn right and go to the end of the road.Face the theatre and look closely at the ticket booth.Go down the street to the Theatre at the left side.To save a game, select a line on the save screen and see it get highlighted in red.It is best to look around when in a new screen clues and events can be missed if you do not.Subtitle selection is in the Options Menu. After Story 1 is done, go to New Game at the Main Menu and select Story 2. Story 2 is activated after finishing Story 1. There are two Stories that make up the game as seen in the main menu.The Photo button is to take picture of ghostly apparitions and the Record button is used when strange sounds are heard. Press the Connect button to talk to Kelly for information or tips. Voice Imagery Communicator (VIC) is used to contact Kelly at the office.If an object can be used in a place, a red outline is seen on the item. Once an object is taken, it becomes the cursor and can be placed where needed.A fist cursor is used to open weaker doors by force. The green arrows at either side, or middle, of the screen show where the character can move. The type of cursor seen depends on the actions required.It is recommended to go through the tutorial given by Kelly at the start of the game to learn the game manipulations.Remember to visit the Big Fish Games Forums if you find you need more help. Use the walkthrough menu below to quickly jump to whatever stage of the game you need help with. We hope you find this information useful as you play your way through the game. John Volume 2: The Town with No Name game walkthrough featuring annotated screenshots from actual gameplay! This document includes general game tips as well as the complete Delaware St. Whether you use this document as a reference when things get difficult or as a road map to get you from beginning to end, we’re pretty sure you’ll find what you’re looking for here. John as he explores the mysterious Town with No Name! John Volume 2: The Town with No Name Walkthrough!ĭeep in the woods of northern Maine there lies a town that has never been recorded on any map.
0 Comments
Leave a Reply. |